This could be a whole category by itself.. but one thing I run into all the time is issues with sound engineers and how they capture the sound of your band - some are great and others are well... really frustrating!
The good:
- the sound engineer takes time to get a great stage mix, where the monitor mix is minimal and everyone can hear each other clearly. The front of house is then brought up and adjusted to achieve a great clear room sound
The bad:
- the sound engineer whips through the stage mix, overloads the monitor mix at 'play time' and the sound is distorted on stage - sounds out of phase with sound bouncing around all over the place
.. but apparently out FOH it sounds great. IT just means the playing experience is frustrating as it feels like you are playing on autopilot and hoping everyone is in sync because no one can hear the 'true sound'.
The ugly:
- either a good or bad stage mix is achieved, but the sound engineer who is 100 feet away from the stage takes it upon themselves to tweak the sound to their liking - so in the FOH the bass guitar and bass drum is so loud it is deafening or they add effects onto the snare like a ton of reverb with a noise gate etc. and they continue to tweak the mix through the show likes it's a video game. No one is happy.. arg!
I think part of the problem is that once the show starts, things change acoustically and there is no way to easily communicate with the sound engineer after that.. I suppose having someone with a good set of ears in the crowd act as a go between could help... but on a big stage, big crowd, tons of expensive equipment and gear.. it seems you are always at the mercy of the sound engineer.. and if they like stomach shaking bass or washy reverb (also known as 'mud') - then you are hosed!
So what is the solution to this..
- always use the same sound guy if you have good results, but it's not always possible
- do your own sound, but it's not always possible
- read the riot act to sound engineer before every show
- ?? any other suggestions ??
The good:
- the sound engineer takes time to get a great stage mix, where the monitor mix is minimal and everyone can hear each other clearly. The front of house is then brought up and adjusted to achieve a great clear room sound
The bad:
- the sound engineer whips through the stage mix, overloads the monitor mix at 'play time' and the sound is distorted on stage - sounds out of phase with sound bouncing around all over the place
.. but apparently out FOH it sounds great. IT just means the playing experience is frustrating as it feels like you are playing on autopilot and hoping everyone is in sync because no one can hear the 'true sound'.
The ugly:
- either a good or bad stage mix is achieved, but the sound engineer who is 100 feet away from the stage takes it upon themselves to tweak the sound to their liking - so in the FOH the bass guitar and bass drum is so loud it is deafening or they add effects onto the snare like a ton of reverb with a noise gate etc. and they continue to tweak the mix through the show likes it's a video game. No one is happy.. arg!
I think part of the problem is that once the show starts, things change acoustically and there is no way to easily communicate with the sound engineer after that.. I suppose having someone with a good set of ears in the crowd act as a go between could help... but on a big stage, big crowd, tons of expensive equipment and gear.. it seems you are always at the mercy of the sound engineer.. and if they like stomach shaking bass or washy reverb (also known as 'mud') - then you are hosed!
So what is the solution to this..
- always use the same sound guy if you have good results, but it's not always possible
- do your own sound, but it's not always possible
- read the riot act to sound engineer before every show
- ?? any other suggestions ??