DAW swings

georgeusa

Active Member
DAW swings e and a's for 16ths and the + for 8ths

is this how its supposed to be done?

also there doesn't seem to be a way to swing triplets?

why is that? can't triplets be swung?

thanks
 
I use Ableton Live, so I only know how that works. But when you choose swing there, you are actually quantising it and then choose what value to quantaze it to, 8 note triplets, straight 16 notes, half notes or whatever. But it's possible to just highlight the note's that you wan't to be swung and press cmd(or ctrl) and drag the notes seamless back(or forward) to what you want, that also works with triplets.
 
DAW swings e and a's for 16ths and the + for 8ths

is this how its supposed to be done?

also there doesn't seem to be a way to swing triplets?

why is that? can't triplets be swung?

thanks
Swing is literally a feel, a human pulse and a subjective impression of how one note moves to the next. Drum machines and computers have had a “swing function” since the late 1980s, but all it does is add a preset amount of calculated variability to the quantized timing. Applying a swing setting to your programmed tracks will shift the timing to be less “square”, but it will never actually swing. I’m not saying this to be a grumpy old-timer complaining about newfangled technology, but rather to clarify what exactly you’re trying to do with that tool.
 
Are programming...or playing sir?
Are you trying to swing existing audio?
Or just programming beats?
 
Here's the deal - as I understand it....

At it's most basic, swing 1/8th notes are the same as playing the 1st and 3rd 1/8th triplet of each beat. (As opposed to straight 1/8ths which of course are just played evenly). The problem is though that we really only play swing 1/8ths that way at medium tempos. As the tempo gets faster, we just naturally start to even them out... it just feels better to do so. To stick with strict 1st & 3rd triplet at faster tempos just feels stiff - very ricky-ticky.

As we play jazz and swing faster and faster, we eventually get to the point where we are playing the 1/8th's straight.

Now this would be easy if there was an actually rule that matches the relative evenness to the tempo for best swing effect. But there isn't. Different players playing different feels in different eras will have different takes on it.

So what the swing function is doing is adjusting the placement of the offbeat 1/8th notes (or 1/16ths in 16th swing) from a ratio of 50/50 (even 1/8ths) to 67/33 (1st and 3rd triplet) - depending on the software, that will leave choices like... 52/48, 54/46, 56/44, 58/42, 60/40, 62/38, 64/36, 66/34, 67/33. Or sometimes - just 50%, 52%, 54%, 58%, 60%, 63%, 67%. It varies from drum machine to drum machine and with the various software - but the idea is always same.

As for variability - unless we add a randomizing parameter, nothing varies once set. And I got to disagree, that it impossible to make this swing like a real player. Because one of thing I've done is throw some recorded bits of great players up into a DAW - and really measured where they are placing their offbeats - and how much they are varying. And what I found - and why I think those players often feel so good - is just how consistent and insistent their groove is. How, once they've set a certain swing feel in place, they stick to it - through their timing and fills - incessantly.

Why no swing function on triplets?

Because just like when we are playing them in real life - if we're going to play 3 triplets in a beat - we have to place them equally. Or they don't sound like triplets. But again - just like real players - we can be playing in a little more straight feeling shuffle feel - say 63% - and then occasionally play a run of triplets as strict triplets. The trick when programming is to only quantize the solid groups of triplets as triplets - quantizing the remaining broken 1st and 3rd triplet phrases with the swing setting you've chosen.
 
Lots of good information already.
Most DAWS have a 'swing' setting in their quantisation tools. It goes from 1% to 100%. You can also import a drum groove, have your DAW analyse it and apply the feel to your own midi parts.
Based on all of that, I don't think there are many grooves you can't replicate in a DAW.....except the endless variability of someone playing.
 
Swing is literally a feel, a human pulse and a subjective impression of how one note moves to the next. Drum machines and computers have had a “swing function” since the late 1980s, but all it does is add a preset amount of calculated variability to the quantized timing. Applying a swing setting to your programmed tracks will shift the timing to be less “square”, but it will never actually swing. I’m not saying this to be a grumpy old-timer complaining about newfangled technology, but rather to clarify what exactly you’re trying to do with that tool.
if you copied the track (the drum track) and moved the notes manually then it will be human swing because you would move them to where they "feel" good to you and not just some random time set by the computer... It would be an arduous task though..
 
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