Mastiff
Senior Member
One thing about drumset is that there are so many things to learn, and it's not obvious how to prioritize.
To the instructors out there (real or armchair), suppose you had a motivated student who was definitely in it for the long haul (you don't need to compromise to keep it interesting) how would you design a linear curriculum with the end goal of being a competent all-around drumset player? By linear I mean one topic after the other, not linear drumming. Or would you resist designing a curriculum like this ahead of time? I suppose having a few things going in parallel may be acceptable, but (to me) linear would mean there are relatively closely spaced points where you need to master the preceding material before moving on.
I ask both for myself and my son. My son really is just starting out. For me, I wish I had something like this to know where the gaping holes are in my capability, since I never had organized formal instruction. Playing whack-a-mole by trying to improve whatever if bugging you most at the time (rudiments, 4-way coordination, foot speed, sight reading, a particular song you can't master, etc.) is one approach, but maybe there's a more organized way.
To the instructors out there (real or armchair), suppose you had a motivated student who was definitely in it for the long haul (you don't need to compromise to keep it interesting) how would you design a linear curriculum with the end goal of being a competent all-around drumset player? By linear I mean one topic after the other, not linear drumming. Or would you resist designing a curriculum like this ahead of time? I suppose having a few things going in parallel may be acceptable, but (to me) linear would mean there are relatively closely spaced points where you need to master the preceding material before moving on.
I ask both for myself and my son. My son really is just starting out. For me, I wish I had something like this to know where the gaping holes are in my capability, since I never had organized formal instruction. Playing whack-a-mole by trying to improve whatever if bugging you most at the time (rudiments, 4-way coordination, foot speed, sight reading, a particular song you can't master, etc.) is one approach, but maybe there's a more organized way.